Monday, May 2, 2016

BLOG POST #2  
TITLE ADDRESSING MAIN IDEA OF SOURCE:

RESEARCH SOURCE http://videogames.procon.org/


NOTES FROM SOURCE:
  • 90% of pediatricians and 67% of parents agreed or strongly agreed that violent video games can increase aggressive behavior among children.
  • Total US sales of video game hardware and software increased 204% from 1994 to 2014, reaching $13.1 billion in 2014, while violent crimes decreased 37% and murders by juveniles acting alone fell 76% in that same period.
  • An estimated four out of five US households with a male child own a video game system and worldwide sales of video games are predicted to reach $102.9 billion in 2017.
  • 60% of middle school boys and 40% of middle school girls who played at least one Mature-rated (M-rated) game hit or beat up someone, compared with 39% of boys and 14% of girls who did not play M-rated games.
  • In Brown v. Entertainment Merchants Association, the US Supreme Court ruled 7-2 that California could not ban the sale of violent video games to minors because studies "do not prove that violent video games cause minors to act aggressively."

BLOG POST BODY PARAGRAPHS:  Many people are quick to blame video games whenever there is a mass shooting or even any crime at all. When in reality, there is no correlation between violence in real life and violence in video games. That is like saying that talking to people online a lot makes you more prone to talk to people in real life, when in reality it is the exact opposite.

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